I’m a game audio designer, developer and technical designer with 15+ years of experience working across mobile, console, PC and VR. I’ve contributed to more than 50 titles, with a background spanning audio direction, sound design, Unity, Unreal, FMOD and gameplay systems.
These days I’m increasingly focused on game design, prototyping and building practical tools and plugins that make development faster and less painful. Most of what I release here comes directly from solving problems I’ve run into while making games myself.